Deliverance: The Game of Spiritual Warfare

Created by Lowen Games

Good & evil clash in this epic tactical combat adventure about angels, demons, and the saints caught between!

Latest Updates from Our Project:

Lots of info... where to begin? How about ART! :D
29 days ago – Wed, Jun 01, 2022 at 11:10:28 PM

I feel like this every update, but boy do I have a lot to share! I write notes for myself to get organized, but I do enjoy writing free-form as well. I have a lot to share with you all! How about we start with some awesome art?

The New Neoprene Mat Design - 50% More Art!

You heard that right -- 50% more art. Our tests with the old mat art led us to the conclusion that the tiles  should feel like "expanded" areas of the full town. That meant that our town had to be smaller, but we didn't want to reduce the art quality. Not only did we double the amount of art, but the same excellent detail was used for every new bit of space. You may notice that things look a little bit more grand in scale, and that is exactly the plan! Our All-In backers just got a serious upgrade, and we might have tipped our hand at a few expansion hints within this pic of the town of Fallbrook. Notice anything interesting? :)

Click through for a larger image of the Neoprene Mat!

For those interested, you still have time to upgrade to the All-In pledge before we close the PM. We have retailers setting pre-orders for this at nearly $220, and with the increases in costs for future print runs, to get yours for only $149 is the best deal you'll likely ever find for the full bundle of all gameplay content, metal coins, acrylic standees, minis, the large initiative token, and the neoprene mat!

And speaking of the Metal Initiative Token... that has been upgraded as well! Now you'll feel a lot more like the spiritual war is encapsulated in this one coin. Not only is it satisfying to hold this CHONKY coin in your hand, but the claw marks now dig 1mm thick into the coin face.

This is the first player token's scarred back surface. It also has a perfectly beautiful side, representing the angel vs demon conflict taking place in Deliverance!

May Manufacturing Update

Our manufacturer is hard at work on the various samples for Deliverance. 

They are currently about 2 weeks into the 50-day timeline for miniature molds, which bodes well for the project. I expect to receive samples of the production-quality miniatures in July (SO excited to upgrade my personal copy of Deliverance with these lol). As long as we're good to go there, we should be able to get manufacturing started in July. However, I know you all agree that we need them to be right, even if any changes on this front might delay us until August. I will keep you posted on this as soon as I get 'em in hand!

We received a first sample of the miniature tray included in the Deluxe/All-In editions, which looked good except for one mini being upside down -- I'd like them all to be sitting upright! That's a quick fix and won't delay our timeline. Here's a pic:

This is 1 of 3 plastic insert trays included in Deliverance -- the others hold all the game components, including a removable token tray with a lid!

Next, we have our dice design that requires a few adjustments. There is a minimum effective size for the engraved portions of the design: We need engravings of at least 0.5mm width, and we're a bit too short currently. Here's a pic of the model where they show us what needs increasing:

Our dice design needs slight tweaks due to manufacturing limitations!

We are working on adjustments, which we will be sharing on our Facebook Group and Discord Server later this month. We're always looking for more folks to join those places to offer feedback, engage with fellow fans, and play Deliverance games on Tabletop Simulator!

We are waiting for samples for our metal Courage coins + the Initiative Token, Neoprene Mat, minis, and dice (if we get an approval on the updated dice design). More will be coming, like Acrylic Standees, but not yet!

Convention Appearances and Campaign Insights!

For those of you that are excited about the Deliverance Campaign, I have really great news for you, but first, here's where we're currently at with the Campaign!

We are play testing through the 14 campaign missions with our team of volunteer testers on our Discord Server and with physical prototypes at conventions. The goal is to get them tuned so they are engaging, balanced for where they're at in the campaign, and to feel unique among experiences you'll have with Deliverance.

If you went to BGG Spring, you might have seen me wearing my Deliverance Shirt getting a bunch of games in with veteran fans and new folks alike!

Campaign Mission 1 -- the perfect soft introduction for new players to Deliverance!
Campaign Mission 2 -- One of many times that Og, King of Bashan destroyed everyone... lol!
Another Mission 2 attempt -- This was the last test of Campaign mission 2. Og mopped the floor with us, but we had fun and ALMOST got him! 😉

Now for the Campaign News...

When I originally conceived the Deliverance Campaign, I thought it would eventually take on a "Skirmish Mode" experience, and that the purpose would be to get players used to playing the "One Shot" Skirmish games at game night. 

What I realized though, is that the potential for the Deliverance Campaign to explode everyone's heads through unique content is extreme... Deliverance is a game that much of the "rules" are written into the cards themselves. Therefore, we can have our Fallen Prince and Lieutenant bosses do absolutely crazy epic things that players find easy to resolve, because of the ample "explainer text" available on the character cards.

And because a Campaign book is essentially just a bunch of explainer text, the sky is the limit.

What does this mean, though?

Instead of getting you used to how Skirmishes work, we're doing something more. We're giving you brand new bosses and encounters that would be really hard to deliver any other way. Through the use of Lieutenants, we're delivering some crazy epic battles that are sure to be very memorable. Here's an example...

Spoilers Hidden (Unless You Click)

Warning: Full Spoiler Text Revealed On Click!

Droxael, the Suppressor is a very interesting Lieutenant boss that shows what is possible within the pages of the campaign. Normally, a fight like this might be too "one dimensional," but as a single battle in a Campaign, it's perfect. We don't need to print the physical card, thanks to our Campaign Book getting the spiral-bound stretch goal unlocked (you can lay it flat on the table and play with the boss right there)!

We now use these bosses to challenge players in ways that they have not experienced before. The only limit to what we can do with these bosses is our imagination. And that means you're going to have fun, probably die a few times, and adjust your build so you can conquer the challenge these foes have for you! After all, what intrigue is there if your same build works for every single boss? You're going to need to adjust your Talent cards between Campaign missions if you want to overcome the evils of the Deliverance Campaign :D

Shirts and Dice on BackerKit

Many of you have asked us about the shipping on the dice. We made an error on our end that added $2 per set of dice for shipping! Ouch. This is a mistake -- before we charge for actual shipping and close the PM, this is going to be adjusted to $0 if you have a Deliverance game in your order. I'm currently working with BackerKit to do this, so you can add dice to your pledge now without fear of paying a lot in shipping -- the numbers will be adjusted back down!

In addition, if you want to snag a Deliverance T-Shirt, we're going to be suspending sales of those after our Pledge Manager closes, potentially permanently! I'm not in the business of selling t-shirts -- I'm in the business of making great games! And yet, we have sold over 450 shirts... Wow!

If you want an epic Deliverance shirt, now is the time to lock it in. Our Pledge Manager will close at the start of our mass manufacturing, which is currently estimated to begin in July.

Get the 3-shirt bundle and save $12!

If you need help with adjusting your order, send me a message on Kickstarter, or via e-mail at with your requested changes. I can also send you your BackerKit link if you need it!


This month has been completely nuts. The family has been sick for 3 weeks straight, Deliverance work has been super demanding to keep everything on track, my kids are always demanding (especially that 9-month old), and my company Next Level Web has been going through some growing pains. It's added up to a complex work-life balancing act. All that is written to say that I appreciate your prayers, and your patience with me as I get through your messages.

My interactions with you has been the greatest pleasure ever. Words can't fully express how I feel... You guys are really the BEST fans in the whole world, and I am so thankful to be on this journey with you! 

Kindest regards,


P.S. - A few bonus pics from BGG Spring!

What a great convention to attend! Tons of tables and lots of open spaces full of folks willing to teach games to new players! Super inviting and welcoming!
Anachrony was incredible, but had soooooOoOoooOOOoo many components. The Exosuits were some of the coolest components I have used in a board game!
A special shoutout to my buddy Bryan. He flew in from Seattle area to join me at this convention. I'm thankful for you Bryan, and I had a blast! I can't wait for next time :D

Dice Renders + Timeline Update!
about 2 months ago – Tue, May 03, 2022 at 05:09:47 PM

It's the last day of the month, which means a fresh Deliverance update for you! I had a great meeting with our manufacturing team where I was updated on timelines, we have a first look at some Dice Renders for your review, and an opportunity to play test the Deliverance Campaign for those that are inclined :) Read on!

Timeline Update!

The most important thing first -- I had a great meeting with our manufacturing team at Longpack Games, and we have an updated timeline for you. Our team at Longpack expects to conclude our manufacturing of Deliverance in the next 3-4 months, barring any more unforeseen delays. This puts us close to the time I was hoping for! 4 months would allow us to begin freight shipping in August, which would mean Deliverance arrives in time for the Christmas season.

Between our manufacturers, we have multiple things we're working on at the same time. Here is a list of tasks with timelines that all fit into this 4 month period:

Longpack Manufacturing:

- Machining out miniature molds & sending PVC production samples (50 days)

- Finishing metal coins & sending new samples for approval (20 days)

- Working on dice samples for review

- Working on plastic trays

Lowen Games:

- Working on the Deliverance Campaign (wrap in ~2 months)

- Rulebook & Campaign Book graphic design

- Final art asset creation

- Prepping all files for our print sample

- Figuring our final shipping & fulfillment estimates

My primary concern is making sure that Longpack has what they need to make progress, which means prepping print files as they work on the various molds required for the game. They are doing all they can despite government lockdowns in Shanghai. I was informed that they expect lockdowns to be lifted after this week, which will allow them to get back to full production capacity. Pray for these folks -- Without giving away too much, they are all meeting me in the evenings from their houses/apartments/hotel rooms, and I am very concerned for their wellbeing.

Dice Renders!

First of all, thank you all for all of your feedback through comments on our last KS update, in our Facebook Group, on our Discord Server, and through messages regarding the look of the dice that you wanted! I had a mind to stick to simple designs, but the overwhelming feedback was "give me a combination of option 2 and 3" -- the real motivation behind the feedback was that you all wanted fancy dice that also were easy to read. To that end, we ended up ditching our "stained glass" idea in favor of a solid metallic gold color for the fancy pips, along with the "frosted" plastic. 

We are using the following designs for each side:

We had feedback that requested the "3" and "6" to be designed in the differing ways, but we believe that these designs allow for super awesome, and we also had some valid feedback that some of the dice numbers had inconsistent spacing between pips (this will be adjusted in sampling - explained below). 

In our meeting with the manufacturer, they let us know that there is a minimum width that the manufacturing team needs for dice coloring. This is why our spacing will be adjusted during our sampling -- Because of this, I can't say the final product is what you see here, *but* we are very close!

Speaking of these dice, if you like them, we have created a new Add-on in BackerKit for additional pairs of dice for those that want them! We will also update the removable component tray to fit up to 4 sets of dice. If you own a Deluxe/All-In edition, you get 2 sets of dice, and Base Game backers get 1 set. If you want to have a set for the max player count, you'll want to have a total of 4 sets of dice. You can add pairs of these dice for $4.50 per set to your pledge in BackerKit now (Edit: Make sure you add to your existing pledge, or it will charge $5 shipping on their own)!

Click to add extra dice to your pledge!

Our BackerKit Pledge Manager will close when we begin final manufacturing, so you don't have long if you want to add these to your pledge.

Important: We expect our pledge manager to close in June.

For everyone that is wondering when your card will be charged for shipping/add-ons, it is looking like June!

Also Important: Shipping estimates + $3

We are working on our final shipping estimates, and it looks like we nailed the local shipping prices, but under-estimated on the ocean freight container prices. We estimated $6,000 for a container of games, and they are currently $22,500 😲🤯

As many of you are aware, all companies have boosted their shipping charges. I want to be transparent with you, so you know why I have to raise ours. It's not USPS or local mail carriers that have insane rates -- it's the freight across the ocean that has spiked. 

A big game like Deliverance can fit about 4,000 games inside a container. It used to cost $4-6k for a container, and now it costs $22,500. That means it will cost $5.62 per game just for ocean freight. We planned for $2 per game to freight, using a buffer of 25% extra to be safe, and were still blown out of the water with the price (pun intended). As a result, we have to increase our final shipping cost by $3 per game so that we can deliver. We can absorb a bit of cost, but because we are a new company (that wants to make more games), we don't have a lot of wiggle room.

I know the shipping increase is not your favorite thing to hear,  but we haven't come to this decision lightly.

Help play test the Deliverance Campaign!

Are you a rabid Deliverance fan that doesn't mind a few spoilers? 

We are using Tabletop Simulator to make our final adjustments to our Campaign, and we need a few more play testers! For those that are interested, head over to our Discord Server and let me know you want to join in playing & giving feedback about the Deliverance Campaign! 

Og was tested this week, and crushed the souls out of my most veteran play testers... Balancing was needed LOL!

We will assign you a mission and you'll get to play a secret, never before seen boss in a fun one-off scenario, then provide feedback! You might even get to experience an epic Deliverance challenge -- if that doesn't sound awesome, I don't know what does :D

We will protect you from as many spoilers as we can, so story text and a few other things will be hidden :D

As always, thank you for your faith and patience as we develop this awesome game!

Kind regards,

Andrew Lowen

Dice designs & ideas + development updates - feedback requested!
3 months ago – Sat, Apr 02, 2022 at 04:37:25 AM

Hi everyone! It's been a pretty wonderful month for development. I am tempted to share all the spoilers for the content we're working on, but I managed to hold myself back (mostly). Read on for a production update, dice details, campaign and Lieutenant updates, and more!

It's Springtime for Deliverance!

I have been able to work on Deliverance more in the month of March than I have the past 3 months combined. Moving the fam across country took a serious toll on me, and by extension the project. But we're back on track doing development work on the Campaign and getting prepared for manufacturing!

Doing some exploration of local game stores with Deliverance fans! If you live in Central Texas, I'm gonna see you soon too!

TL;DR - The Important Stuff

The important updates that you need to know about production are as follows:

- We're about to start prep on the files for manufacturing. This will begin next week! Now, that doesn't mean manufacturing begins next week! We have a few things to deal with before we can finally hit print. Those details follow next.

- We're working on the campaign missions and the campaign book. While we can get a prototype of game components in several parts, we need to finish this before we can print it all!

- Our pledge manager is going to stay open until we begin printing the game, which means BackerKit will not charge cards on file until then. This is going to be about 2 months from now, given our current timelines on the campaign book and pre-production manufacturing. 

- We're finalizing our quotes with our manufacturer. This is one of the 2 big determining factors (along with freight shipping prices) that will determine how much we actually make (or lose) on this project. We are in no danger of being unable to pay for these costs, but I'd really like to print enough copies to sell some during Christmas time. Pray for us :D I'm pretty excited to make it happen.

Dice Design Ideas - Feedback Requested

I promised I'd share some progress on Dice designs this update, and I am currently considering 3 options. Each option will have half the dice done in black, and the other half in white:

1. Frosted dice with gold pips (See an example of the frosted effect below used in the dice for King of Tokyo: Dark Edition)

2. Frosted dice with gold pips, and a single number that is more ornate.

3. A custom "stained glass" look with more ornate gold pips. Dice design is below.

Option 1 & 2:

Frosted dice w/ gold number pips -- Instead of numbers, we would use plain pips 1-6, potentially using a special design in place of 1 or 6. Dice samples are from King of Tokyo: Dark Edition.

Option 3:

Stained glass concept design with more ornate pips - Concept design by our artist, Dan Maynard.

Comment on this update with which dice idea you like best, or share another idea we have not considered! I'm planning to get a consensus from our fans and get you all a 3D render next update!

Campaign Update!

I'm finding a lot of fun working through the story. I love creative writing. My focus for Deliverance is to give insight into how the angels interpret what they see. They aren't human, so their understanding of events should prove interesting! My intent is to treat the reader intelligently, so the campaign may not spell the obvious out for you, but I hope it gives you a different perspective on your life circumstances -- how would an angel see and explain your challenges to another angel? They don't know what it's like to be human, but they sympathize with our frailty, so many elements of our mortal lives fascinate and unsettle them!

One other challenge is that we can't write pages and pages of mission text. I feel like it is worthwhile to really flesh out our story, but that would be in the pages of a book (or some other medium). I won't say what, but we're working on something in this regard! Brandon Sanderson, if you're reading this and wanna make a book about angels, demons, and the saints caught between, DM me 😝

Lieutenant Encounters!

I can't state enough how fun the Lieutenant encounters are in Deliverance. We're able to make some wildly challenging fights that bend or break the rules of the game *without* spoiling game balance. This is one of the things I believe is most expandable about Deliverance, and will certainly be something you see more about in the future (as you can tell, I can't shut up about them 😁)!

Spoiler-free! Meet Luthielle, the Poison Fang. She is the Lieutenant for the Masked Evils, and will force you to change your tactics as she grapples you and throws her poison darts. I'm excited for you to match up in the campaign!

Luthielle, the Poison Fang!


It's a strange feeling coming back to Deliverance. After roughly 4 months of intense packing, I have finally gone back to playing games and testing... In a way, I felt like a newbie, since it had been a while since I really got to dive deep into game development. Reflecting back, I am so thankful that we spent all that time playtesting before we launched our Kickstarter, because the game runs so tightly and is very well balanced after the latest wave of changes that occurred in late Fall! 

I feel like I keep saying it over and over, but I think you're going to love this game once you get it. I can't wait for you to share your experiences. I think this little "Christian" game is going to shock a lot of folks in the best of ways.

Thank you all for your support,

Andrew Lowen

The Grind Continues! Critical path updates, bad news, BGG Spring, good news, and Ukraine...
4 months ago – Tue, Mar 01, 2022 at 01:03:19 AM

Hi everyone! We're back for our monthly update. I wish I had better news to share, but I promised to keep it real with you all, didn't I? Okay, it's not that bad, and you're gonna see some pretty awesome spoiler-free stuff, so read on unless I have failed to intrigue you! 😜

First: We're going to BGG Spring in Dallas, TX on May 27-29!

I'll have the latest pre-production copy of Deliverance shackled to my wrist like the briefcase in Ronin, and I would love to meet up with you and play a game! I bought my ticket and will be there. When we get closer, I'll schedule times to game it up with those of you that plan to join me there! You can read more about their policies and buy tickets for BGG Spring 2022 by clicking here.

The bad news up front...

Many of you know that we hit a snag in our project timeline when we decided to move across the country, and the saga continues. When we moved, we had to split our shipment due to a logistical error of our moving company (there was not enough room for our belongings in their truck since another customer made them pack way more than they estimated). It was a blessing in disguise, since we were able to unpack and prepare for the delivery, but it meant that we had to work every evening and weekend we had to get ready for all the boxes in "wave 2" of our shipment.

What does this mean for our project? All this basically boils down into a month added to our critical path, which means the final month of wiggle room in our timeline has been consumed. Our "critical path" to get Deliverance to you involves a lot of play testing and development on our campaign, and that will continue through March and April. We were expecting to print in March, but I moved and messed it all up. Our estimated delivery of August, in my view, with the various logistical challenges we're experiencing in our world right now, is a bit too optimistic.

Part of me wishes we had just decided to stuff our garage full so I could do more with Deliverance, but nearly all of my Deliverance supplies were in the second shipment anyway 😂 It makes me want to laugh, and also cry at our delay 😢

Our Critical Path - A Timeline Update

Since I brought this term up, I thought I'd share with you what we're doing and why it matters to the timeline! For those that might not be familiar, a "critical path" is the minimum time necessary to complete a project. Some things can be done at the same time as other things to shorten the overall time it takes to arrive on your doorstep, like campaign development. A great example of this is miniature tooling (for mass production) and campaign development can both be worked on at the same time. But both of those examples must be finished before manufacturing can begin. 

Here is what tasks we are currently working on:

- Miniature tooling

- Graphic design (rukebook & campaign book)

- Game development (Campaign missions)

- Art development (Neoprene mat + dice designs)

Here is what is next after the above tasks are complete:

- Preparation of our pre-production game files

- Pre-production sampling (to get a sample of the game before mass manufacturing)

Here is a bird's eye view of what remains after:

- Mass manufacturing

- Freight to fulfillment hubs

- Final fulfillment

- Playing Deliverance on your table!

The most critical element of our current task list is making sure the campaign missions are satisfying to play, and that the campaign "Challenges" are indeed a rewarding experience. I am blessed to say that our game is very well tuned due to the heavy amount of development we've already been through, so the current wave of development is going to go quickly. I expect March will be a development month, and some time in April will mark our pre-production prep. If all goes well, I expect to give the go-ahead to manufacture in May.

Here's the best news...

We made a decision to do something special as a result of our pivot -- Even though I couldn't work as much, my amazing artist Dan put in a lot of hours. We had an idea that would thematically elevate the experience of the Campaign game without adding more cost per unit: 

The Lieutenants of Deliverance get an upgrade to their art! This would typically be a stretch goal in a campaign, but I consider it a small way to say I appreciate you for being so gracious to me. I want Deliverance to be the best version of itself that it can be, and you all made that possible raising the amount we did. Therefore, Deliverance Lieutenants are going to get their own art! Surprise :)

Check out a few of these new art pieces!

Our goal was to make sure that these foes are more dangerous and regal, without appearing massively different from their non-elite counterparts.  Why? I can't answer that -- I promised no spoilers 😉

What a long, strange trip it's been...

I'm thankful that we are getting settled, and beyond humbled that we have such a beautiful place to call home. The human (*ahem* sinner) part of me is a bit frustrated with the process, if I can be transparent with you all, when I look back at the months that have sailed by during this busy season of our lives. I praise God for his awesome work in my family's move and for your support throughout this time, but looking back and seeing how we're not as far as I wanted to be has me chomping at the bit to run hard in March.

On the personal side, I've been inundated with everything that goes along with moving a family of 8 and 15,300 lbs of stuff across the country. That said, with all things considered, my family is doing a pretty great job acclimating to central Texas! We've experienced some pretty bi-polar weather (freezing rain followed by cloudless hot days), but the kids have loved the outdoors. We actually get to see seasons, and it rains enough to keep things green in the winter which is a welcome change.

My 2 Cents On Ukraine

I would be completely remiss not to address this, as our update comes at a time of complete craziness on the international stage. I have a bit of knowledge to share that you might not hear everywhere, and this is an appropriate time for us to stand up for what is right.

Russia has brought open war and a full-scale invasion into Ukraine. I find myself alternating between anger toward the Russian leadership and prayer for Ukraine and all the innocents in the conflict. I'm sure you don't need another reminder of that war, as most of us see it on social media, but I'd like you to be aware of three things:

1. Russia uses misinformation and digital fear tactics to demoralize a populace so they are easier to conquer. This is well-documented by ex-KGB defectors. Therefore, when you see a story about helpless soldiers getting tragically killed or Ukrainian leadership abandoning their people, approach that information with skepticism.

2. The best thing you can do for this conflict is to pray. I personally visited Ukraine with USA Wrestling back in 2004. I got to travel the country and train with the olympic team for a month. I can say with confidence that Ukraine is a land that the spirit of God needs to be stirred up -- please pray for the stirring of God's spirit in the people of Ukraine and Russia, and pray for peace and positive resolution for this people, in Jesus name! If you are able to do more, donate to support Ukranian militia -- you can find information about legit charities that are doing this here.

3. The Russian people are not the same as their government. I can't stress this enough -- the regime is oppressive, and violently seeking the spoils of war. Read your Bibles, because you might get more accurate news out of that for 2022 than reading online!

To all my Insiders, thank you for supporting Deliverance, and here is to an amazing March and Spring 2022 season!

Kind regards,


P.S. - My friend Lance is launching his KS campaign tomorrow for a fantasy card drafting game with Old Testament heroes, and it looks kinda awesome.

We survived!
5 months ago – Tue, Feb 01, 2022 at 05:03:01 AM

Hi everyone! In an effort to deliver an update every month as promised, I'll be writing this one freehand. I normally like to prep and plan a bit more, but due to our big cross-country move, here we are 😂

I moved my family of 8 over 1200 miles and survived

If you want the gaming news, feel free to skip this section. The relevant thing you should probably know is that moving my family took about 2 months out of our timeline. That was a LOT of work 🤯 We have a month of wiggle room left, so we're still running "on time!" We have not experienced any other impacts to our timeline, but you never know what the future holds. I promise I won't move again though... lol.

Snapped this while waiting for our one-way plane trip at the airport. Christine, Voice of Thunder took this pic!

Many ask why we moved! We were looking for more room for our growing family, and boy did we find it! The goodness and grace of God is on full display with where we started and where we ended up. I loved my home in Fallbrook, but it was time to find more house and land for all my kids!

We ended up moving to New Braunfels, TX. We're within 1 hour of all our immediate family, right above San Antonio, and just below Austin. I had a few of you reach out that live locally and offer to help, and to game with me when things settled! We managed to survive our move, but I'll be taking "y'all" up on this offer of gaming soon! 😉

This is about a third of the boxes we moved... About 90 boxes in all.
This is a serious box fortress! 📦 🏰

We came from our home on 0.11 acres, and moved to 5.15 acres. We gained an extra bedroom, more living space, a ton of land, and perhaps my favorite thing of all... two awesome kitties that the former owners felt would do better here (where they grew up) than if they were taken to a new place.

A view of our back yard 😲

I LOVE cats, but we haven't had them for years -- My wife and I were excited to take 'em on! The bonus is that they're excellent hunters, and have kept these grounds free of mice and snakes. It's been interesting working on gaining their trust -- I feel like I'm slowly gaining reputation for a new faction in World of Warcraft (hats off if you get the reference) 😁 Here's a pic of Alaska! Midnight, our other kitty, is still a bit skittish of picture taking 😹

Alaska - the official kitty mascot of Deliverance!

And as a last bit of relevant stuff, since I am sure someone is wondering -- zero funds raised from our Deliverance campaign went to our new house. Hopefully our NEXT campaign can help a bit though 😂 Now, on to the real Deliverance stuff!

A new Deliverance trailer dropped on YouTube

Hopefully this makes more people want to try Deliverance! What do you think?

Finished art for Taolu, Windwalker has arrived!

Taolu is a high-risk, high-reward fighter that balances strong offensive power with natural defenses. He has very low health, yet with the right technique can stand against even the mightiest of foes due to his Deadened Nerves passive skill. Though he has no skill to assist other angels, a clever use of positioning will be assistance enough... if you can survive the onslaught!

Taolu, Windwalker character skills & stats!
Taolu's Play Style, Lore, Inspiration, & Suggested Build for new players

What is next?

We only have 2 art elements left to complete -- Taolu's Talent card back, and edits to our Neoprene Mat! Once those are finished, art is officially complete on Deliverance.

The last major area that needs completing before we can begin the manufacturing process is the rulebook + campaign books. The rulebook stands about 90% complete, both in graphic layout as well as the text itself. 

The campaign story is about 75% complete, and missions are about 30% complete, as we are still tuning battles to match the sense of progression we want you to feel as you make your way through the campaign. The graphic design & format for the campaign book is done, but we won't start putting the final graphic layout for the missions together until their internal development is finished.

It feels like we have more work ahead than we have time, but we're in the middle of Chinese New Year. Based on our timeline, we need to begin the manufacturing process in the month of March. We have almost 2 months to wrap up development and prep files for manufacturing if we are to keep to time. What I can promise you is that while we will work hard and long hours for Deliverance, we won't rush the last bit for sake of keeping to an arbitrary time -- if the game would be even more awesome with a bit more time, I am sure you guys would be behind that decision if the time comes, right?

Thank you all for being so supportive of Deliverance and my family through our move. You are truly insiders to our lives as well as the development of this product that we all love! Thank you for being amazing... I am proud to have you as our Insiders!

Kind regards,

Andrew Lowen