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Deliverance: The Game of Spiritual Warfare

Created by Lowen Games

Good & evil clash in this epic tactical combat adventure about angels, demons, and the saints caught between!

Latest Updates from Our Project:

The final prototype printing!
over 1 year ago – Sun, Oct 02, 2022 at 07:22:13 PM

Hi all! September has been an exciting month in regard to progress on Deliverance! More prototype images included, better dice pics, and status update inside! 😇


Prototype progress (this is a huge deal)

The files for the final Deliverance prototype were submitted to the manufacturer earlier this month, and all the components were printed at the factory and shipped to us today (they were literally shipped while I was writing this update)! They will arrive October 4, in plenty of time for LTN Con later this month (more on that later)!


We did a LOT of work to make the game more awesome and ready for mass production, including our artist Dan doing some custom backgrounds for our minions so they would look smooth after the die cut (check out that pic!). We transferred a ton of Photoshop files to InDesign, so they could export at a very high quality for printing. We largely wrapped up all the play testing on our Campaign, and completed the Campaign story. 

Deliverance Token Sheet Sample
One of our Deliverance Token Sheets! Herod and Cultro rarely follow instructions.

We did a lot so we could have the game in hand and on time for LTN Con. I had more than a few nights of work that ended at 4am, and several members of our team did too. One of my graphic artists, Adam Glass, worked right up until his wife went into labor (congratulations Adam and Cassie)! We did all this to make sure the final prototype was ready to be printed in time.


I was very intent on making sure we get a prototype to show off at next month's LTN Con (near Louisville, KY if you wanna join), and it looks like we sent our files in early enough to make it happen! We're going to have a set of production minis, a brand new fancy production quality game to play, and every single add-on (neoprene mats, acrylic standees, metal coins, & the metal initiative tokens). We're going to have 2 games going on at the same time (my old prototype + the fancy new factory prototype), and I'll be giving a talk there about making Deliverance and the ways I almost messed it up 😆 It should be fun!!!

Deliverance Physical Prototype Box
The physical prototype box cover of Deliverance! The final version will be way cooler (down below)

I love giving free stuff to our fans!

In regard to LTN Con, tickets are still available for sale if you want to get an early play in of Deliverance! 


If you were a part of our Discord Server or Facebook Group, you would have seen that we ran a big "LTN Con-test" where we actually gave away a grand prize of a free ticket, hotel stay, and $300 in travel credit to one of our Insider fans + a few free tickets to other fans!


In regard to the LTN Con-test, I want to include you all that read this, too! If you let me know that you'd like to attend in this Kickstarter update, I will select one person at random from the folks that would like to join and give them a free ticket to LTN Con ($100 value)! Just say something in the comments if you'd like to be considered! You'd have to figure out travel & stay, but a free ticket will be waiting for you!


Timeline & Fulfillment Update

Here is where we currently stand in regard to the Deliverance timeline:


Pre-Production & Manufacturing Prep: October

Mass Manufacturing: Nov & Dec

Freight: Dec & Jan (Possibly through Feb for some regions)

Final Fulfillment: Feb & March!


We're still tracking for a Q1 fulfillment date!


One thing that could see delaying our printing is the fine tuning of file prep -- I have a really amazing team for this, but a lot depends on how the paper components of the prototype turn out after manufacturing. I definitely don't want to rush the wrap-up of the files!


In anticipation of shortening our critical path as much as possible, we are updating all the elements we know could use a little polish (like the box cover below). We are also getting a head-start printing the metal, neoprene, and plastic components (dice, minis, and health dial rivets). These take longer than the paper components, and that will give us time to refine things. I am awaiting an update on these fine details from our manufacturer to be certain, but the outlook looks good!


Presently, we just finished with the final production prototype. Every element was completed, and though we recognized some items will need adjustments (like the box cover or rulebook), we made it happen!


Speaking of the box cover, check out the latest iteration here:

Deliverance Game Box Cover
The Deliverance Box Cover

The cover would probably make more sense if we turned it into 3D, but it looks good, right? We'll have a few adjustments left to make based on feedback we received (and we'd love to get yours in the comments too). Some requested the box face have the player/time/age counts, so we plan to add that to the lower right corner.


Also, some Insiders wonder why we feature 4 different sides. The reason we have 3 sides featuring Michael, the Archangel is for retailer display options -- people know the cover art, and retailers need a variety of display options. I was recommended to swap the left and right sides by a retailer, so we'll do that.


The current left and bottom sides are fun options for shelf displays for you. Since games are stored in a way that dominantly features 1 side when on display, we had fun with it.


For those folks that want a cool banner graphic to use for social media, I thought you might like this:

Angels Box Graphic Banner
Click to download this banner image from Dropbox.

New Dice Prototype Pics!

The dice prototypes are ready! I have thoughts, and a few changes we'll make to the pip sizes (I think making them all small like the 5 and 6) and possibly adjusting the 6 art slightly after on seeing them in person, but what do you think?

Dice 1
Dice 2

Acrylic Standees Update: Single sided it is.

So I got word back from the manufacturer on double-sided standees. It turns out that they are prohibitively expensive. Believe it or not, the manufacturer told me the cost would be about 5x what single-sided Acrylic Standees cost! From what I understand, the cost to get the positioning of the art on both sides to correct is very expensive.


I don't have pics of the updated standees yet, but we do have them coming in the mail with the sample box, so next month's update will have them (along with several posts on Discord and Facebook if you want to see them sooner)!


We updated the art files to be brighter, which will help the detailed art on the acrylic standees to really pop. I'm looking forward to seeing these in person!


Conclusion + a cool thing + a life update

I keep telling myself things will slow down soon, but I keep finding more to cram into my crazy schedule. 

Adulthood Funny Meme
lol :D

I prefer not to bore you with *all* the things, but one thing I'm pretty proud of is an achievement by my brother-in-law Ryan (We use his likeness for Gabriel in Deliverance). I have been helping teach adults and kids at his new Brazilian Jiu Jitsu gym (I'm a BJJ black belt myself). He's managed to build to over 80 students in just 2 months. It's very inspiring to see someone I love so much finally pursue their passion. It took him 12 years to build up to it, but he finally quit his job and is now doing what he loves (and I am honored to help mop the mats and yell at kids to quiet down for him)! 😆


Lastly, I'd like to give a shout out to a new thing I found that really seems to hit home with fans of Deliverance. It is a board game called The Unseen, and once I read a bit about it, I instantly bought it.

Comes with awesome minis too.

It's a co-op game for 1-6 players about Spiritual Warfare that asks, "What if you were pulled into the unseen realm and had to fight?" While our games are different in the delivery, they both explore the theme of spiritual warfare through a fantasy lens consistent with Biblical lore, so I wanted to share it with you!


Until next month! Looks like you'll get the next update on spoooooky Halloween! 👻


Kind regards,


Andrew Lowen & the Deliverance Team

Pledge Manager Closing + Charge Date + Acrylic Standee pics & FAQ
over 1 year ago – Wed, Sep 07, 2022 at 03:02:47 AM

Hi all, I am sending a short update outside of our normal updates because our BackerKit Pledge Manager system is closing today, meaning you will no longer be able to add/change/update info on your own.


Pledge Manager Closing Imminently

I am going to keep the pledge manager open for the rest of the day for you, and possibly slightly longer if I get more issues that need resolving (lots of messages are coming in now).


But the only *guaranteed* way to be sure you're going to get everything you wanted to your CORRECT ADDRESS is to check your pledge manager link.


Visit https://deliverancegame.backerkit.com and log in to adjust your info if you need to do that.


If you need help, send an e-mail to [email protected].


Card charge date... Moving to the 15th for your convenience?


The current date set to charge cards is the 9th, but I can delay this charge until the 15th if people want that -- I did get a few requests for this, so I will plan to delay until the 15th unless I get push-back in the comments below. I am listening and always try to respond to every comment.


Acrylic Standees

I'm just getting the samples in for Acrylic Standees, and I wanted to show you a few of the limited pics from the factory and answer some questions before we lock the PM.

Spoiler tags added for secret campaign stuff!
Gotta teach my factory team to avoid getting that mirror effect when taking pics :D

The initial pics are flat, which prompted a few good questions from backers. I have some thoughts for you on them + answers to a few of these questions.


1. The standee colors are too dark. It could be a trick of the light, which I do think is partially to blame as was on the first pic I received of the Neoprene Mat, but I still think we could adjust some values to get them to brighten up.


2. Folks have been asking me if they are double-sided or single-sided. Currently, they are single-sided and transparent. Some of the backers thought the awesomeness would increase if we went double-sided, so I brought it up to the factory. I am interested to know your opinion on this.


3. What will they look like if you look at them from the other side? They will be full color and you can see them through the glass, but if they were single-sided, the name and minion number would appear backwards.


4. Folks asked if I could get pics of them standing up. I think the right way to do this is to take pics with them surrounded by awesome Deliverance components after I receive the sample! I really want to see them on the Neoprene Mat! I think I can do this by the normal "end of month" update, which I will still give in addition to this one.


Concluding remarks :D

That is all for now! Hope I didn't shoot myself in the foot by posting this on Kickstarter Tuesday lol. Lots of updates and launches are surely happening today!


Oh one more thing -- thank you all for the amazing feedback you have provided on our rulebook!


Kind regards,


Andrew Lowen & the Deliverance team

PM CLOSING + Manufacturing Update. New Rulebook, Dice Designs, & More!
over 1 year ago – Thu, Sep 01, 2022 at 03:42:08 AM

This update is urgent for those that are considering upgrading or adjusting their pledges -- the Pledge Manager closes on September 5th! We have the new rulebook available for download + lots of great info in this update, too! Read on for details...


URGENT: Our Pledge Manager is CLOSING September 5th!

As of this update, there are only 6 days left until the PM closes. We will charge cards on September 9. All of this is to prep for manufacturing. The additional $3 shipping will be added to pledges that include a game before then.


If you want to review your pledge or complete your post campaign survey to get your rewards, do it here: https://deliverancegame.backerkit.com


If you need any assistance with your pledge, send an e-mail to [email protected] ASAP and we will get you take care of!


Manufacturing & Timeline Update: Prototype Printing!

This week, we are set to begin the first manufacturing test run of a prototype copy of Deliverance. This means all cardboard & cardstock components, the box, the inserts, etc. We're going to have the entire game made so that we can review before we hit the big "mass manufacturing" button (which should happen in October based on current timelines).


The rest of the timeline update currently looks as follows:

1. Manufacturing: September - November.

2. Freight: November - January.

3. Final fulfillment: January - February.


If you'd like to see the copy with your own eyes, you can! I'll be at LTN Con this October meeting fans, playing Deliverance, and showing off the fancy Deluxe components like Neoprene Mats, metal coins, angel minis, and the acrylic standees!

Love Thy Nerd is awesome, and their convention is coming up!

If you'd love to meet me at a convention, or you wanna play tons of board games (including the freshest Deliverance Prototype that exists), consider joining me at LTN Con this October 14-16 in New Albany, Indiana (near the Louisville Airport)! Attendance is limited, so lock in your tickets here if you're interested: https://lovethynerd.com/ltncon/


The new Rulebook is here!

The updated rulebook (v1.8) is here!

The new version! This is v1.8 :)

Click the pic or download at this link if that doesn't work: 

https://www.dropbox.com/s/7rop4l5i3994job/Deliverance%20Rulebook%20d5%20%28Web%29.pdf?dl=0


I am looking for your feedback on the rulebook! We only have a few weeks before the final rulebook gets printed. There are a few missing things we need to add like a standee pic (and an error or two I found already), but I need your help to share what needs clarifying, what could be done better, etc!


Many of you have offered to help, and now is the time! Join our Discord Server to discuss and collaborate, or share your feedback in the Kickstarter comments of this update!


The Deliverance Campaign!

We're 100% complete with the "near final" draft of the Deliverance story. All that is left is a final review for consistency's sake. The campaign story got me emotional at times, and made me feel like I just watched 300 at other times. I'm SO excited to have you experience it. Big thanks to Ian Tyrrell for his co-authorship on this project -- the narrative is so much better with your help.


As far as play testing, we are about 90% complete with all the missions. Out of 14 missions, we have designed them all, completed playtesting on 11 of them, and are nearly complete with the remaining 3 missions. I'm confident that we could release the Campaign now without much issue, but the balancing of the 3 missions that remain will help!


And for those of you that love punishment, we have added an extra difficulty level in the Skirmish mode called Infernal Difficulty. I have resisted calling this "Impossible difficulty" because it IS possible, but I expect you might have a pretty tough time overall 😆


You are welcome to find that in the rulebook and give it a go on Tabletop Simulator now, if you dare 😇


Dice design update!

We have done a fair bit of re-evaluation for each dice side and here is where we are now. I am not totally happy with everything (see my notes below), but this is a nice improvement over the first sample. We're 90% the way there IMO :D

Dice Design Update (The 3d render incorrectly shows the #2 side pips as external, which we fixed -- it just didn't make it into the pic for our update)

First, the improvements:

  • All pips are now the same same size/shape
  • Most sides have a little more negative space, so they are more easily differentiated on each side. 

Next, the incoming changes:

  • I am working on the #6 design a bit more, because it got a bit too simple in our iterations + the vertical spacing of the pips do not look balanced due to the inconsistent spacing (the pips are square, but the space in the center column is greater than the horizontal rows between the pips).
  • The pips on the #2 side of the 3D model appear to be "outie / external." This has been mentioned as a clarification to the manufacturing team already, but I thought it important to note for you! 

Minis

I hoped to have a pic for you of our new minis, but they didn't make it here with the other samples. Instead, the manufacturer is still working on the changes. They weren't happy with the quality and didn't want to send the samples my way yet. Instead, they sent them back and required updates. They told me the next batch will be here between September 8th - 15th. Since this is the version that is coming to me after my initial change requests, I expect these will be likely to get my approval, which will keep us to time.


This situation makes me sing the praises of my manufacturer, Longpack. I appreciate how our rep is looking out for us at every turn, and doing their best to make Deliverance awesome for everyone. We're one of their 100 largest projects they'll do this year, so they really want to make us happy so that we will return! They're doing a great job for us.


Acrylic Standees

The samples for the Acrylic Standees are going into production this week, and I expect to have sample pics to show next update! I can't wait to see what they'll look like on the Neoprene Mat and the map tiles... It's going to be amazing. They are going to be larger than the normal cardboard standees included with the game, but they will still fit within the box insert!


For those asking to give -- Here's how you can help!

Deliverance has cultivated an incredible fanbase of supporters, and many of you have privately asked me if you can help with expenses. You are extremely generous! Here is how you can help in a way that isn't just a one-way blessing toward me.


In addition to upgrading your pledge which so many of you have already done, adding a Deliverance t-shirt ($24) or the 3-shirt bundle ($60) is a great way to contribute. We currently have sold over 500 t-shirts (wow), and we get amazing price breaks if we reach 600!

The 3 t-shirt options - Get one for $24, or get the bundle for $60!

I am really looking forward to seeing you all showing these off at conventions!


Concluding thoughts

Thank you all for supporting and following this game's development, and thank you for being supporters of me! It feels like we're about to get into that "I have so little to report" phase where we're waiting for manufacturing and shipping to complete. I'm doing all I can to deliver, and I appreciate how involved you all have been.


I made sure to give credit where I could on the back of our rulebook (because our quick reference cards do such a great job I was able to use the back of the rules for that), but if you worked on this game without getting credit, I desire to give that to you! Just send an e-mail to [email protected]!


Kind regards,


Andrew Lowen & the Deliverance Team


New Prototype Sample Pics Inside!!
over 1 year ago – Mon, Aug 01, 2022 at 11:26:27 PM

This update is the result of a lot of hard work, but is so uplifting for me as a designer to see -- this is the fruition of over 6 years of effort to bring this game to you! We still have a few things to wrap, but boy you're gonna wanna take a look at these pics!


Prototype Sample Pics Incoming!!!

BUT FIRST: A few important announcements & housekeeping...


THE PLEDGE MANAGER CLOSES SEPTEMBER 5!


If you're a retailer, look out for an e-mail to finalize your orders early August. 

If you're a backer, make sure you finalize your details, upgrade your pledges, and purchase any add-ons before we close!


I'm using a lot of caps, but IMPORTANT REMINDER: I shared this in our May update, but I thought it prudent to reiterate to everyone -- we're increasing shipping charges by $3 per Deliverance copy.


IMPORTANT ANNOUNCEMENT #2 for "Base Game" Pledge Backers:


The Deliverance Deluxe version is soooo much more popular than the Base Game. We have sold less than 100 base games, and over 2,400 Deluxe games. Because the Deluxe game is so popular, we're going to focus on that. As a result, we're not going to bring this version of the base game to retail. We will be making a myriad of adjustments to make a future retail base game more affordable (and will reduce the quality of components accordingly). We will also be making changes to the angels expansion. Therefore, we will NOT be offering the current Kickstarter Base Game or upgrades for the Kickstarter Base Game in the future.


What does this mean for Base Game backers? This means that you might want to upgrade your copy of the base game to Deluxe. You will not be able to upgrade the Kickstarter Base Game in the future due to the changes incoming. The choice is yours of course -- we will still deliver your reward! The cost of upgrading for "base game only" backers to Deluxe is $30 (shipping is the same). If you purchased the Base Game expansion to get the other Deluxe angels, the price difference is only $3 (which factors in shipping).


Note: The Deluxe Game is included in the "All In" pledge!


For the folks that need help upgrading or changing your pledge, you can contact BackerKit Support using this e-mail: [email protected]. You can also contact me to get it sorted at [email protected] or through our Discord Server (Username: Lowenhigh#1451). What I'm learning through operating as a publisher is that Kickstarter messages aren't a great way to get your support request answered -- I really want to funnel all incoming communication for support requests and help through my e-mail, but because we have over 600 users on our Discord server, you can often get your questions answered quickly there, too!


If you want to update your order, but lost the link, go here to find it: https://deliverancegame.backerkit.com/


Okay, all that stuff out of the way, are you ready for the fun stuff?


Metal Coin Samples

First, the giant metal Initiative Token. It is inspired by Harvey Two Face's Coin from the old Batman Series (the cartoon b/c that's the best Batman that exists). It represents the struggle between angelic and demonic forces of Deliverance:

Beauty
Hatred

Next, the metal Courage Tokens. I am so inspired by you all providing feedback that THIS was the way you wanted to go... I am so happy I listened to you. I have to give multiple pics, because you need to see the way light interacts with these tokens... wow! 

Angle 1
Angle 2
So beautiful!!

You get 16 of these Metal Courage Tokens + 1 Large Initiative Token in the "metal coins" addon. They are *extremely* satisfying to use. Personally, I am already thinking about in which of my other games I can use these tokens 😆


Neoprene Mat New Design

The Neoprene Mat is a thing of beauty as well -- I have to see what it looks like in person to be sure of the colors, though. I want the mat to be vibrant, and so I need to see it in person to be sure it's right (all of these samples are on their way to me now).

The Town of Fallbrook -- there is much to be explored :)
The town is covered in fog, and placing map tiles on top of this mat will reveal what lay hidden behind the fog!
What secrets lay hidden here?

The Plastic Dice (Pre-Coloring)

The dice are going to look SO good when we have the final plastic colors done! Remember, we're going with a marbled white + translucent purple colors. I expect to have colored "final" dice samples for you all in the next update! For now, here are how beautiful the icons turned out:

Die faces: 1 - 2 - 3
Die faces: 4 - 5 - 6

You can still add more dice sets to your order -- the Plastic Trays will hold 8 dice (1 set per player). If you own a Deluxe copy and want to upgrade to a full set of dice, you can add +2 sets of dice on to your order!


Miniature Samples

The final production minis are going to be sooooo exciting to finally hold. I can't WAIT to see them in person. Notice they have an ink washed effect on them -- this helps bring out detail for those folks that aren't talented painters.

Back row: Shula, Gabiriel, Christine, Uriel -- Middle row: Taolu, Azrael, Michael -- Front row: Mikko, Sardius

If you'd like, you can still upgrade to the painted set of minis -- it's not cheap ($600), but you get an additional set of minis that are professionally painted by the talented folks at Splintered Brush Studios (they painted our minis for the campaign).


They will arrive in an insert that looks like this (adjusted a bit to fit the new Metal Coins):

The Minis Insert. This is only 1 part of 3 inserts that are included with the game. The other 2 hold the cards, cardboard, and other game components.

The insert is probably the least "cool" pic I have, but also super important to the integrity of the game you'll eventually receive in the mail!


Campaign + Timeline Update

We're getting close to mass manufacturing! As you can see, most of the big bottlenecks have been overcome with our miniature samples.


For those wondering, we are still working on the samples for the Acrylic Standees (in addition to the final dice samples). It turns out that some of our image effects don't read very well on transparent glass, so we have worked to update these so they all look awesome. My artist Dan Maynard took some time to really make the standees pop! That was just completed, so I hope to have Acrylic Standee samples for you in next month's update!


We still have to finish a few things in the Deliverance Campaign, which are all closely tied to the playtesting of the missions. I am thankful to have a whole team of testers working on our game's campaign. Everyone has put a lot of time into this to make it something truly memorable. I expect some of you will forge memories that will rival your greatest memories in gaming while playing through this Campaign! We're about 90% completed with all playtesting, which will wrap up in the month of August.


For those looking forward to our updated Rulebook, this is something that I have delayed due to the importance of the Campaign. Now that we're closing in on the finish of this testing + designing of the Campaign book, we're going to turn our attention to the rulebook and get all of you + our Tabletop Simulator players a much desired revision!


On the manufacturing side, we're finalizing our cardboard punch-outs and all the other elements, and are aiming to print a "white box" sample for our shipping partners. We'll figure out exact sizes, weights, etc. once our manufacturer does that, and this will allow us to make completely accurate Freight plans. 


Keep praying for the shipping situation out there! It will help every single board game publisher a lot if the rates go down!


One more thing -- sorry for your wallet! 😜


I'm really excited about a game that has a week left on KS -- It is a quick 2-4 player tactical combat game with lots of opportunities for clever card plays that reminds me a lot of my competitive 1v1 CCG days. It's called Mantle of the Keeper, and if you love games like that, I recommend checking it out! I also love the hearts and faith of the designers Ben and Zac, which I can attest is written into every bit of the game as well! I'm all in on this one as a backer.

Mantle of the Keeper (Live on KS for only a week more)


Thank you all for supporting Deliverance. We have BIG things planned for the future!! I can't wait to share them with you :)


Kind regards,


Andrew & the Deliverance team

What a month! I have a lot to share and so little time to do it!
almost 2 years ago – Fri, Jul 01, 2022 at 04:36:39 AM

Hi everyone! It's been a crazy month for development as well as for my life. I looked at the date, realized today is update day, and started writing. I'll be revealing the new Neoprene Mat artwork, giving a status update on the timeline, sharing info about our progress, and more! Read on :D


Progress has been awesome!

Here's a timeline update for you on various elements:


  •  Minis: Tooling of the production molds is ongoing. We expect to receive production-quality samples by 15-20th July!
  •  Metal Coins: We expect to receive samples for both designs by 15-20th July!
  •  Plastic Trays: We should receive samples for the two main trays by 10th July, tray 3 (that contains the minis) will be produced after the mini samples are finished.
  •  Neoprene Mat: The file is confirmed, and we should have the sample in 7-10 days!
  •  Dice: I have been told by the factory that I will receive a 3D sample before the mold is created. We should have the 3D samples in a week or so. The 3D samples will only have a white base color with gold ink filled for us to check the design, shape, etc. The final dice samples are to be created after this is approved.
  •  Acrylic Standees: Our artist Dan is working on the designs to submit to the factory now. Not sure on the timeline for these, but samples will come after we get them done!
  •  Print Files: We're working on getting these ready for our manufacturer, and making great progress thanks to the awesome and ever diligent Adam Glass. I expect we should be ready to go with these files by the end of July or beginning of August (this is one of the most critical elements to the timeline)!
  •  Campaign Book: We're getting close to the end with this too. The Campaign Book has all the missions complete, but campaign testing & story development is still in progress. I hope to wrap this by late July / early August, too!

Overall, this means that in next month's update, we should have a TON of pictures of samples for you, including all the fancy goodness (except for Acrylic Standees which are still in progress).


When are we charging cards / closing the BackerKit Pledge Manager?

For those that have asked, we are going to close the pledge manager when we begin manufacturing. This is slated for early August. We're looking good on the timeline. I will post again about this in our end-of-July Kickstarter update with a final countdown.


The Neoprene Mat is SO AWESOME.

For those of you that may have missed it, we doubled the amount of art on this mat, because it made the game functionally more awesome. Now, when you put a tile down on the map, it really feels like you're diving into the town -- the fog lifts and the various parts of town on the map tiles open up to reveal new things.


Feast your eyes on the Neoprene Mat in all its glory!

Deliverance Neoprene Mat
The "final" Neoprene Mat! 50% more content + the Darkness Board printed on it! It's the ultimate Darkness Board upgrade. Click through for a larger version

A question for you guys -- I think the Darkness Board is a good thing to print on the mat, because it makes the mat more functional, BUT what do you guys think? Would you rather the mat be purely decorative, or include functional components like this? I always preferred functional, but I'd love to hear what you all think on that.


Darkness Board Alternate Art

Inspired by the awesome Neoprene Mat design by our map artist Yoann Boissonnet, we have an alternate art for the Darkness Board (the chipboard of Deliverance):

Darkness Board Alternate Art
Darkness Board Alternate Art

We adjusted the art on the map so that the most important elements were included. Hope you all love it!


It is important to note that the scale is much smaller than the Neoprene Mat. Check out the size of the card spaces on the mat vs this board -- the size on the Darkness Board is the same scale on the Neoprene Mat 😲🤯


Campaign Development Update

Campaign Book Sample
This is an older image of the Campaign Book, but I felt like this section needed *something* to illustrate :D

This is the area that I could talk ALL DAY about... It's something that I take such joy in! My favorite part of Deliverance is making new content, and the Campaign has soooooo much new content.


Our playtesting team on Discord has been putting in a LOT of hours to make sure that missions flow smoothly, angels feel balanced and awesome, and challenges feel... challenging 😆


The first Campaign Book draft was completed this week by our graphic artist Chip Cole, but I can't show it to you because SPOILERS.


Speaking of which, even for our veterans of Deliverance that have played the game many times, there are some really special moments in the Campaign that will shock you.


In fact, one of our missions is "by request only" for our play testing team, because it's SUCH a surprise that I didn't want to ruin it for anyone...


My testers have been freaking out with shock and surprise when they see what I did in the campaign.


I can't wait for you to see it, too!


There are brand new "never before seen" bosses, complete with epic challenges! Speaking of which...

Luthiel, the Poison Fang
Luthiel, the Poison Fang. A never-before-seen Lieutenant in the Deliverance Campaign! Spoilers hidden of course -- mostly :)

This Lieutenant will keep you on your toes, and may send you to an early, plague filled grave (especially with the wrong strategy)!


Oh, and speaking of plague...


Our family's war with sickness

This is a personal family update, and it might explain why I have been less than active on many of our social channels, Kickstarter comments, etc. this month. 


Our family of 8 has been plowed with 6 separate sicknesses in the last 6 weeks. It's the most severe round of sickness I have ever experienced, including fevers as high as 105.5º. I feel like we're going through a tiny modicum of what Job experienced, which was a physical sickness caused by a spiritual enemy.


We have been to urgent care a bunch, nearly made a trip to the ER for our 2-year-old, and have consumed more antibiotics in the last 6 weeks than our family has in the last several years combined. It's completely crazy.


Every time I think we're through it, something new begins. They all seem completely independent of one another, and yet I recognize that they are all intimately connected. My spiritual armor is on, and my eyes are open to what is happening... With the understanding of what Job went through, and how none of it was his fault, I press on with the knowledge that we're doing something great that the enemy wants to suppress. We are being accosted by demonic foes, and I think it is to impede progress on Deliverance (among other things).


By the grace of God, we have made incredible progress on Deliverance in spite of this. Most of my weekends have been full of naps to catch up on sleep lost to taking care of sick children during the night, and weekdays have been spent working nearly full-time between Deliverance and naps to stave off the worst of my own sicknesses. My staff at my small company have been extremely gracious to take on much of the workload there to compensate for our illnesses. 


Between the help of our staff and the assistance of our amazing Deliverance playtesting team, we're on track. Without their help, there is no way we could have made this progress.


Please keep us as a team in prayer -- we really need it! Thank you all for your support.


Kind regards,


Andrew & the Deliverance team